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Dracula is still trying to mesmerize and bite his opponents - if not just beat them to a pulp with his supernatural strength - while the hunters would do well to find better equipment than Mina Harker’s iron fists. Speaking of combat, the rock-paper-scissors system isn’t as simplistic as it might sound. You can set the trap, but your opponent must spring it. This might seem unnatural at first, but it actually pitches any confrontation between the two as an ambush.
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But when Dracula attacks, the hunters have the advantage.
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If the hunters discover and attack Dracula, combat will occur during nighttime and therefore favor the undead. Not only does this feel much more natural, but it impacts the violence that inevitably takes place between vampire and human. Later, they spend their evenings gathering equipment, searching their cities, or preparing for travel. The hunters now get two actions in a row (day and night), but are limited to traveling about Europe by the safety of sunlight. Day is followed by night is followed by day, just as our circadian clocks agree it should be. Where the previous edition could feel herky-jerky with its peculiar clumps of three days or nights at a time, the rounds now flow much more naturally from one to the other. Take the passage between day and night, for example. Upon actually hitting the table, however, the changes in this new edition quickly prove definitive. Rock-paper-scissors-style combat? A revamped (pun!) day/night cycle? That ‘orrible art of Mina “Skinny Arms” Harker punching Drac’s pointed teeth out? Puh- leeze. Thus, when Fantasy Flight announced a new edition, people were immediately suspicious of its proposed improvements. Yeah, it had a tendency to ramble on, and at times it felt a little fiddly, but watching four hunters flail desperately in the dark as Dracula whisked from location to location, seeding vampire covens and mad dogs and supernatural fog everywhere he went was one hell of a sight to behold. The second edition of Fury of Dracula was already one of the best stealth games ever made.